Reference Guide To Code Red

 

Rules

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 Rules

 

These are rules shared by all roleplays in this continuity:

 

  1. Each series [defined as: an individual roleplay using the Code Red continuity] has it's own rules regarding joining:

In Lost Ages, joining requires registering on the message board, and then the submitting of a form onto this thread.

For the Crime Stoppers, you must register on their forums and post an application form to this thread.

For the FBI and most other roleplays, including guilds on Furcadia, check out Joining the Continuity

 

2.    Do not mention or talk about events happening in real life during OOC chatter except to explain a leave of absence. OOC talking should be about general interests and Code Red, not your personal life. This rule was implemented because one of the players stated worry that the ability to talk about real life could encourage the younger players and readers to do the same, which can of course be dangerous. Remember to respect others OOCly, or you will risk banishment from the guild you are in.

 

3.     No improper scenes of description or action. This is PG-13, meaning there are scenes of shocking violence, dramatic tension, and some cursing. However, sexually explicit scenes are not allowed, neither are sexually explicit descriptions or pictures. At first sight, the picture/scene will be deleted by a moderator and the poster will receive a warning. If they continue, they will be banned. We rate ourselves as PG-13 as we have people as young as 14 roleplaying with us. Please respect the rating and roleplay accordingly.

 

4.     Your character cannot die without your consent. However, keep in mind that in our Furcadia dreams/guilds, if you consent to any battle going on ICly, you know that your character may at least take permanent injury or scars at any time. Also note that you cannot avoid every battle ongoing for your faction or guild; You must take part in at least 1:4 battles. (1 out of every 4)

 

5.     No god-modding. This is a rule I expect all roleplayers to know and understand. God-modding is when a character dodges every bullet, blocks every attack, or auto-hits. Auto-hitting is where the other player takes control of your own character when attacking it with his (example: Jerome Star throws the bottle at Ivan, dropping the man immediately). Note that you CAN auto-hit against NPCs (Non-Player Characters, see the Dictionary of Terms if you don't understand!) Our Furcadia guilds go by the three-hit rule, so the third hit attempted on you, no matter by what character, must hit to some degree. Grazing may count, but it may only be used 1:3 (1 out of every 3) hits made to your character.

 

6.    Stick to the physics. You cannot jump 10 feet in the air, run along the walls, slow down time, or fly. Technology according to the Reference Guide will not allow you to do these things either. There is no portable jet-packs or anti-grav field emitters that allow you to fly around, jump high, or float. You cannot block bullets with a sword.

Update: These are only the tip of the iceberg. Anything outside the laws of physics for this world will be noticed and you will be notified. Just stick to the laws of gravity, and make sure to notify us before introducing any sci-fi concepts for your character.

 

7.     Stay in continuum. I've only seen someone not stay in continuum once. This means ignoring what has been written in this Reference Guide during roleplay. While we'll give Earth-based organizations and technology a place in Code Red, Earth countries, nationalities, and history have no place on Drakor.

 

8.     Write in third-person, whether subjective/objective or omniscient/limited. If you are to write in the omniscient format, you /must/ be knowledgable of the continuity or something just mentioned within the roleplay without much detail. Otherwise, stay in limited format, where you only write what your /character/ knows or sees of the situation. Subjective means to write the thoughts of your characters and take to writing like your character would describe his/her own actions; Objective is writing only the actions of your characters, including expressions, but without the thoughts. We suggest and encourage subjective, but feel free to use objective in some roleplays, such as combat.

 

9.     Combat must follow these rules: Combat is consentual, meaning one has the choice to enter combat before a roleplay of said combat starts. They may only deny up to 3 combat roleplays that are continued and finished without them; the fourth they must take part in. After any combat roleplay they take part in, they may avoid the next three. In gun battles, the three-hit rule is recognized (you must take one hit every three posts made against you; this does not include number of bullets fired at you). In melee combat, a similar four-hit rule is recognized as blocking is very possible. In some roleplays (such as Lost Ages and Aftermath [the Furcadia equivalent of Code Red]), FAST and SLOW actions must be identified and mentioned somewhere by the admin(s). FAST and SLOW actions in a post must equal up to the post before it; the first person in the turn order determines how many actions can be made in a single post (each roleplay guild might have different ideas on how many FAST actions might be taken in combat-oriented roleplay at max), then after a completed round (everybody has posted at least once), the next person in the post order may decide how many actions can be taken in a single post, though this is /after/ the person(s) before him/her post one last time as per the post order. In the end, the conclusion to any combat may be made by any admin present.

 


 

Continuity Rules

 

  • Aliens and Faster Than Light travel is not allowed.

      Aliens are described as: Any non-human or non-furre being or creature that is not from the Drakorian solar system, and particularly the only two habitable planets: Drakor, and Lutia.

      Faster Than Light: Traveling to solar systems outside of the Drakorian solar system. Anywhere outside the solar system would require FTL travel. Any alien beings using such travel can not be allowed in the continuity.

      Exceptions: Before attempting to introduce a new species of furre, human, or whatever, make sure to discuss your request with me (Star), Isharu, Alissa, or Perry. Our emails can be found on the front page. Also, in Lost Ages' season 2, furrens (a form of furre) come from Lutia. Any other series will not have any species besides humans and furres (furres can be any of the default Furcadian walkabouts, but not any of the digos)

 

  •  No Fantasy Creatures or Magic.

     Fantasy Creatures: Bird People (there are no bird-like furres, and definitely none that can fly), centaurs, werecreatures (including werewolf and werecat), dragons, drows (dark elves), dwarfs, elementals, elves, fays, gnomes, half-elves, kobolds, orcs, ogres, ogrillos, satyrs, tengus, unicorns, trolls, wights, deities, spirits, mythical beings (including vampires, angels, demons, fairies, ghosts, etc.), nekos (human/furre hybrids), and any hybrid between any of these (together or mixed with human or furre)

     Magic: Anything that is not explainable by any laws of science (real or Code Red laws... All scientific laws not mentioned in Code Red or on the reference guide should be assumed to be the same as real life laws)

     Exceptions: No exceptions. NONE. Roleplays taking place in the far past (before the Great Flood, see the Timeline and Dictionary of Terms for more info) may have magic, as they take place in the general Dragonlands continuity as officially set out by Talzheimer, the creator of Furcadia. We encourage fantasy roleplayers to try out Dragonlands on Furcadia! Magic is around even after the Great Flood, but only for a short time. By the time humans and furres (the survivors of the Olde World) meet face to face, magic has disappeared almost entirely, and by the time furres integrate into human society, magic disappears completely.

 

  •  All beings described as being full robots, holograms, androids, AI, etc. must be reviewed and permitted by all of these people: Alissa, Isharu, Jerome Star, and Perry.

     Robots/Androids: Robots designed with AI, or have anything other than pre-programmed automation or control. (Although in Lost Ages season 2, certain robots similar in structure to Wall-E robots can have AI aboard the space station and ships)

     Holograms: Images created in any center of space, without a backdrop or screen. Holograms that can move are still not solid; holograms cannot be solid! They can - however - not be transparent if they are being emitted from a holoimager (see Dictionary of Terms). Non-holoimager holograms can either by transparent or non-transparent, but if they are the latter, they flicker in and out due to the stresses on the light particles.

     AI: Artificial Intelligence. Anything other than human/furre's natural intelect. The only existing AI now is Shadow and a second version being created by the reformed Gyro Corporation in Lost Ages season 2.

     Exceptions: Holograms from holoimagers do not flicker in and out because they are set over a solid figure - a human or furre. Holoimagers create a hologram AROUND something. Only the modified holoimagers of rogue AI Shadow can give holograms nearly-solid 'bodies' due to special reverse graviton emissions that activate every time the holomatrix is destabilized in any way (meaning if they are touched or otherwise). However, only Shadow's holographic minions could be given this sort of exception. Shadow has such a non-existant technology because it is an AI that's smarter than most humans/furres. It invented the technology using material stolen from Nod's Area 44, though Shadow won't be making any more other than the two it made for the 'Phantoms'. There's a more in-depth explanation in the article about the Phantoms and the Physics article. No exceptions.

 

  • Genetic mutation and cybernetic technology also must be reviewed and permitted by: Alissa, Isharu, Star, and Perry.

     Genetic Mutation: Any form of genetic engineering. Genetic engineering can only go so far as making unnaturally powerful and intelligent clones, and this can only be done by the Gyro Corporation or it's successors. Anyone outside the Gyro Corp, and it would be too much of a repeat of the Gyro Corp's 'style' which is unique in Code Red. Genetic engineering has also gone so far as creating furrens out of furres, but they are not any more powerful or intelligent than normal furres (not in general, though different furre species of the furrens will have different ups and downs). Only clones can be more powerful or intelligent.

     Cybernetics/Cyborgs: Cybernetic technology of any kind cannot be used to enhance strength, intelligence, or the like. It can only be used as a purely medical technology. Because cybernetic technology beyond the simple replacement voice-box or simple arm would require fully connecting the technology throughout the entire body of the user, it would also be as equally susceptible to damage as skin - bulletproof or not. Any damage done to the implants - no matter how minor - have nasty effects on the mind and body of the user, and will likely kill him/her.

     Exceptions: No exceptions. Clones can only be made by AND for the Gyro Corporation, nobody else, no other purpose. Only one other group (yet to be revealed) will have access to cloning technology. Also, the Nod in the past had a different form of cloning tech, but since the fall of their Empire in 2084, they are no longer a threat. Cybernetic technology can - despite being unable to increase strength, intelligence, agility, or any other ability - be used to enhance eyesight and other senses.

 

  •  Characters from the past or the future must be reviewed and permitted by: Alissa, Isharu, Star, and Perry.

     Character from past or future: Time Travellers. In Code Red, there are only a small amount of time machines: 1) The time machine used by the Gyro Corporation, hidden on an island facility, 2) one stolen by the Shadow from the future, the Gyro Corporation's AI, and 3) the one utilized by the Union's Temporal Protection Agency on their space station in 2086 (found in a pyramid in Theriopolis). There are likely to be more built later, and perhaps others hidden elsewhere in the past, however. The Nod have never succeeded in using a time machine for more than time travel several months into the past or future. This is because Gyro Clypse never surrendered information about the time machines and suggested they destroy them (there were more than 3 at first, though only three now exist due to the Nod's 'culling' of the machines). Time machines other than these three that become active and able to be used include only the time machines of the Largo Industries in the original ('first') timeline.

     Exceptions: The time traveller is from the Gyro Corporation of the future, is a hologram or being working for the AI Shadow (and the Gyro Corporation), or is a member of the Temporal Protection Agency or TimeLine Y from the future (working for the Union). Other than these groups, there can not be another time traveller unless it is accepted as the time travelling occurring was by pure accident or by the hands of a member of one of those groups listed above.

 

  • Some technology is not allowed, listed below...

     All Fantasy-based technology (including magical runes, artifacts with mysterious energy or magic, and other various fantasy-related items)

     Some Science-Fiction technology (any armor not mentioned in the Reference Guide, personal or vehicle/ship-based, no personal force fields or portable shielding, no mechas or other related technologies [like Gundam Wing mechs, but mechs like from Battlefield 2142 are allowed], no one-hit-kill weapons or other such one-hit weapons, no portable EMP devices implanted or otherwise [and no implanted devices except for radar trackers], no technology outside mention of the Reference Guide unless otherwise reviewed and permitted by: Alissa, Isharu, Star, Julie, and Perry.

     Exceptions: Cryostasis, neurolasers (a type of energy weapon), non-portable forcefields, missile shields (control the diameter of an explosion), virtual reality, and nanotechnology (nanotech can not be used for any of the previously mentioned reasons, but it can be used for medical reasons or engineering purposes). Artificial gravity cannot be used portably, although anti-gravity can be used portably for objects with little to no mass such as paper or holograms.

     The Gyro Corporation have access to advanced magnetic powering systems, time travel, a stargate, teleportation, invisibility (light and transphasic for a ship-sized object, not personal), Artificial Intelligence, and a number of other technological advancements. To get a full list, please whisper Jerome Star or Gyro Clypse, or email me at kirby28645@yahoo.com.

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